One thing that stands out in MoWa2 are the characters’ movements in the heat of battle–they’re not just humanlike but militaristic, seemingly motion-captured rather than animated. Part of the game’s pleasure is knowing the rules but being able to break them in a fantasy land–in a perverse way that reinforces actual societal mores.īut Modern Warfare 2 is meant to come closer than any game has before to the real experience of war.
But there are some salient differences here.Īs Destructoid points out, GTA is a full-on cartoon world, where the escapism from real life is an explicit part of the game. Causing mayhem on the unwitting is a staple of video games–just witness the Grand Theft Auto franchise. Infinity Ward, the game-maker, is positioning this as a rich moral quandary, a conundrum perfectly suited to war-on-terror era about the ends justifying the means–in the context of the game, it’s a question of whether extreme violence serves the main character’s mission and the story as a whole.